
The host of a multiplayer match can now restart or change the level and mode from the 'pause' menu or after dying in Beneath or the Arena. This includes all the new Shooter modifiers, the class modifiers and many more. Many of the Scenario modifiers available in single player are now also available to use in the Scenario in multiplayer.

This makes setting up lighting for dark levels approximately 28000x easier. You can now see what your level will look like with the ambient light value you've set while editing it. Using the Logic connection system you can now assign a weapon to a character in the Level Editor and have them either immediately have it when the level starts, or have it be something they go to pick up once combat starts. In addition to being available in the new Scenario modifiers, the MP5 and M1911 are now available to use in the Level Editor. The Shields Everywhere modifier puts a variety of shields throughout the Scenario levels and can be very helpful when combined with the Shooter modifiers. In Workshop levels that include fall damage, this will also allow the player to prevent fall damage with a last second jump. The Double Jump modifier gives the player the ability to perform a second jump in the air. There are so many creative modifier combinations to find that can make things more fun or more challenging.


Fixed zombies having human voices in Workshop levels.Fixed issues that could lead to Beneath multiplayer save slot mix ups.Changed the Custom Texture Menu to have more camera control over preview character.Level Editor: Added some Beneath class idle and Arena spectator animations.Level Editor: Added a 'Shard Lords Can Teleport' level option.
